Friday, April 29, 2011
Meeting 4.29.11
Erkin - finish survival anaylsis, create and describe the survival plots and the methods to create them. For the discussion: provide some dialouge on why our survival plots look as they do.
Emily - Write some stuff in the discussion about the other way we originally did the experiment and why this was non-functional. Talk about drift.
April - do that flow chart of our experimental design. Add into discussion about the same things Emily was going to do. Format references.
All- read all this crap so we're not redundant/stupid/illiterate. Make sure to add your references.
Meet Tuesday to talk presentation.
Go team!
Thursday, April 21, 2011
Meeting 4.21.11
Monday, April 18, 2011
New plot! (with 99% killed instead of 95%)
So, the results change dramatically when we kill off 99% of individuals instead of 95% like we did before. (Killing off 99% leaves only 100 individuals out of the population of 10000). The discrepancy with the earlier results requires further investigation.
Friday, April 15, 2011
Questions about questions.

What question do we want to ask?
Our newest runs!
Depending on our questions, we could apply different tests.
QUESTIONS 1.
Does overall treatment vs. control make a difference (T vs C)?
Does overall how often we kill things off make a difference (A vs B)?
Is there an interaction in how these things apply?
For these three maybe General linear model in the binomial case, can be applied to our data?
QUESTIONS 2.
Is TA different from TB?
Is CA different from CB?
We can use fishers exact test, on TA vs TB independent of CA vs CB.
Fisher's exact test results:
TAvsTB: p=5.37 x 10^-9
CAvsCB: p=.48
CBvsTB: p=0.32
CAvsTA: p=1.04x10^-9
What is the impact of this repeated testing on doing this this way?
Friday, April 8, 2011
Ugh

Hey Charles, Ian and Art, we're having issues maybe.
Tuesday, March 29, 2011
Meeting 3.29
Monday, March 21, 2011
Meeting March 21
Troubleshooting: Discovered that events file was not reading in Environment.cfg files, we did not realize that actual environment information needs to be in Events.cfg
Fix: Combining Emily Jane and Erkin's python scripts to generate events files with randomized environment files within them.
Problem: When avida reads a change environment line, that doesn't work, it doesn't throw any errors, so we thought it was running fine, when avida was actually using the default environment file.
We need errors to let us know when some thing has gone wrong!!
Also, it would be much better if we could change Environment files on the fly!
Thursday, March 10, 2011
Meeting 3.10.11

Tasks!
Wednesday, March 9, 2011
writing a python script to alter a text file
Wednesday, March 2, 2011
Meeting 3.1.2011
To do list.
1) Make our set of randomized environment files:
These files will consist of a set of values
where sum(abcdefg)=7, 0=h=i
REACTION NOT not process:value=a:type=add requisite:max_count=1
REACTION NAND nand process:value=b:type=add requisite:max_count=1
REACTION AND and process:value=c:type=add requisite:max_count=1
REACTION ORN orn process:value=d:type=add requisite:max_count=1
REACTION OR or process:value=e:type=add requisite:max_count=1
REACTION ANDN andn process:value=f:type=add requisite:max_count=1
REACTION NOR nor process:value=g:type=add requisite:max_count=1
REACTION XOR xor process:value=h:type=add requisite:max_count=1
REACTION EQU equ process:value=i:type=add requisite:max_count=1
2) Set up 4 events files (python script to generate events files)
1-(Control A) Constant environment where 1=a=b=c=d=e=f, 0=h=i, every 500 updates kill off 95% of population
2-(Control B) Constant environment where 1=a=b=c=d=e=f, 0=h=i, every 5,000 updates kill off 95% of population
(these second two need to be x50, with different random environments)
3-(Treatment A) Changing environment, every 500 updates, change to random environment.cfg, kill off 95% of population
4-(Treatment B) Changing environment, every 5000 updates, change to random environment.cfg, kill off 95% of population
IN ALL EVENTS FILES at 250,000 updates switch to environment file: where 0=a=b=c=d=e=f=g=h, 10=i .
allow to run for 50,000 more updates, log time EQU evolves
3) Set up avida.cfg
100 x 100 grid
Decrease mutation rate to 0.02
run for 300,000 updates
4) Run all 4 treatments x50.
5) Analysis!!
Tuesday, February 22, 2011
Meeting: Feb 22
Lets stick to original project idea, changing landscapes.
Notes:
Don’t need to run for 1 million generations.
maybe 250,000?
MAIN ISSUES:
high mutation rates!!!
change form default- 0.025????
shorter organisms?-
makes it harder for them to evolve and makes it run faster.
Run 50 replicates each.
Maybe set up changes in events file instead of transferring organisms to new run- every X updates kill off Y percent of the population.
parameter ideas?
say Y = 95%
fast X = 500 updates
slow X - 5,000 updates
Lets make our population size be 10,000! 100 x 100 grid.
real Elena paper for more ideas re: mutation rate and pop size.
Maybe do a test run and look up average generation time to decide how many generations we want between die-offs?
try to tie in biology?
Thursday, February 17, 2011
Meeting with Adviser
Wednesday, February 16, 2011
Meeting Feb 16.
Feb 16, 3:00 pm
What about including more factors affecting evolvability in our project.
e.g. increased variation should increase evolvability.
Sexual reproduction increases variation- is this implemented in AVIDA currently?
Higher mutation rate.
Baldwin effect- e.g. learning? - not implemented in avida
Modularity- is there a way to implement modularity to make things more evolvable/ less likely to break under mutation?
What if we were to break down modularity by removing ability to have loops at all!
Maybe by modifying the instruction set and taking out jumps?
What about pre-adaptation or exaptation.
What if we evolved populations to be good at only one of the functions in the fitness landscape. Is there one that pre-adapts genotypes to evolve equals more easily?
What about co-evolution? Predator-prey dynamics, mutual-isms etc, changing fitness landscape driven by changes in the other species rather than randomly determined.
Planned treatments:
Changing fitness functions (changing the benefit assigned to each function after a certain number of updates, using a range of lengths of time between fitness landscape changes - find optimum?)
Changing mutation rate (evolving under a range of mutation rates, with stable fitness functions - find optimum?)
Questions:
1.How does reproduction work in avida- how far away can they copy themselves? Do they continue to exist after copying?
2. Are we looking for an optimum in a new environment or in a constant environment?
3. Do we want to play with spatial structure? Can spatial structuring impact evolvability, and can we model that in Avida?
4. Can avidians eat each other?
Things to do:
Literature survey on evolvability
-- read
CO Wilke, JL Wang, C Ofria, RE Lenski, C Adami. Evolution of digital organisms at high mutation rates leads to survival of the flattest. Nature (2001) vol. 412 (6844) pp. 331-333
Find more applicable papers
Look at the instruction set to see what could be pulled out to decrease modularity
Tuesday, February 15, 2011
Introduction #3: Erkin Bahçeci
Hi!I'm Erkin Bahçeci, a sixth year student in Risto Miikkulainen's Neural Networks Research Group at UT Austin. My research interests are multi-agent search, neuroevolution, evolutionary computation, general game playing, and autonomous robots. I'm currently working on a multi-disciplinary project on competitive multi-agent search, modeling innovation search on dynamic fitness landscapes.
As for this project, besides better understanding evolvability in biological evolution, I'm also interested in evolvability from a computer science perspective. Gaining insight into evolvability has the potential to improve the performance and speed of evolutionary methods, which are widely used in computer science. Such insight could include finding out exactly what boosts or reduces evolvability, what makes a population in Avida to increase its evolvability due to evolutionary pressures, and whether general rules of thumb can be derived from these findings, to be applied elsewhere.
Oh, and yeah, that's my 3D reconstructed avatar (complete with Mohawk), ready to help the Avidians behave :)
Monday, February 7, 2011
Introduction #2: Emily Jane McTavish
Hi! I'm Emily Jane,I'm in my fourth year in the Ecology, Evolution, and Behavior program at UT Austin, in the Hillis lab. I am currently working on a few projects. For my dissertation I am using spatially explicit simulation (DIM SUM) to assess robustness of phylogeographic methods to violations of their assumptions, in particular the impacts of sampling, and of non-gaussian dispersal distribution on inference of population structure. As well I am using 55K SNP data to reconstruct population structure of new world cattle breeds and am investigating genomic patterns of introgression in Texas longhorn cattle. I am particularly excited about applying genomic data to phylogeographic questions, and developing appropriate models of evolution to analyze these data.
Introduction #1: April Wright